The birds and the bees they hum along… Should @FemFreq mention female-positive games for ‘balance’? (Answer: No).

Feminist Frequency was the subject of a disappointing Kickstarter drama last year.  Wanting to produce a series of analytical videos about gender issues in video games, Anita Sarkeesian began a Kickstarter campaign to bankroll it.  Of course, a large fraction of the gaming community can’t handle the thought of women expressing views about gender, so the Kickstarter drama was more about the influx of trolls rather than the subject of women in gaming.

Fortunately, the drama might draw attention to her videos which (despite some tiny quibbles about presentation) are first class.  Here’s the first episode:

The reaction from the gaming community was predictable.  ‘Silly girl with your HARDCORE feminist friends, you have completely ignored all the examples of positive role models for girls in video games!’  Indeed, so common was the response that a friend of mine (an avid gamer) even threw down this magic card, using the word ‘balance’ to justify the position.

The view seems to be that the only way to tell if women are objectified by video games is to list all the games which objectify women and all the games which don’t — if the Good List is longer than the Bad List, then there’s no problem in the gaming community.

This is a rubbish view for two reasons.

The first is obvious: we shouldn’t be ‘balancing’ the two lists to determine the extent of the problem.  The problem is that the ‘Bad List’ exists at all.  As a straight white guy, I can’t think of a single game where my character analogue is anything less than a triumphant hero.  If we’re balancing the lists for single white guys, the Bad List is practically non-existent.  Yet when we discuss women in video games, we can’t criticise the Bad List without doffing our caps to the Good List?

The second is less obvious and something to which Sarkeesian alludes but doesn’t hit squarely on the head: guys are really bad at spotting gender issues.  The idea of comparing two lists of female representation assumes that we can objectively identify which representations go on which list.  Thus, one internet blowhard (who even went on to argue that Sarkeesian was censoring guys’ responses by disallowing comments to her posts…) listed Ms Pac-Man, Super Princess Peach, and Borderlands as examples of games Sarkeesian should have mentioned if only she’d done more research and wasn’t such a HARDCORE feminazi.

Ms Pac-Man, as we are all aware, is a complicated and multi-layered story about a young woman who eats giant dots and bits of fruit.  Women identify with Ms Pac-Man because, like them, they wear a red bow in their hair, have beauty spots, and wear red lipstick.  Here she is standing up against the objectification and sexualisation of women on the original arcade machine:

tumblr_inline_mikdxaMpKM1qz4rgp

Snark aside, ‘female Pac-Man’ in the gaming community meant ‘sexy Pac-Man’.  Further, the ‘Ms’ element is what we call in Aristotelean terms an ‘accidental attribute’ rather than an ‘essential attribute’.  This essential vs accidental issue is a complicated problem at the heart of representation issues in culture.  We see straight white guys as the norm, with each step away from that norm being a quirky twist.  Captain Smith is a hard-edged, no-nonsense leader of a group of space pirates… oh, and she’s a woman!  That’s what makes this series different to the others!  Woman!  President Jones is a kindly, gentle leader of the Free World… oh, and she’s a woman!  How will she cope with all of her women’s periods?

In the case of Ms Pac-Man, this was literally the case.  They needed a character who was different enough from Pac-Man to avoid a lawsuit but similar enough to be part of the franchise: thus, Pac-Man got some lipstick and high heels.

This might be dismissed as a trivial issue, but it has ‘real world’ implications (beyond telling the non-male gaming community that their identity is a quirky deviation from male greatness).  There are court cases where people have tried to argue that the judge was biased because they were not a white male.  White males are default neutral, anything else looks like bias.  Does popular culture have a responsibility to change attitudes?  Yes.

Super Princess Peach follows a similar argument but, this time, we’re talking about the story rather than the character.  Here, Princess Peach is the protagonist and must save Mario.  What reveals the gender issue lurking beneath the surface is that this is treated as a novelty.  ‘Hey, guys.  I’ve got this crazy idea for a new game!’ said one of the game developers, no doubt.  ‘What if it were Princess Peach doing the rescuing instead of Mario?!  Wouldn’t that be hilarious?!’

Super Princess Peach doesn’t mitigate the problem of gender in video games; it exists because of it.  If gender issues didn’t exist in gaming, nobody would have thought to make this game where the object of the series transgresses against conventions to become the subject of a game.

Finally, Borderlands.  My brother plays this game.  Here’s a woman from it.

1224287-madmoxxi_header

Time to call it a day, Feminists.  Borderlands has clearly demonstrated that women are represented accurately and in a non-sexualised manner in video games.  If those breasts don’t scream ‘progressive’, well…

Let’s go for another recent example of this (and one that I’ve already written about).  In Batman: Arkham City, Batman is aided by a paraplegic woman who communicates through radio, by a woman who breaks social conventions to become a sort of villainous hero, and by a woman with complicated links to one of the key antagonists of the game.  One of Batman’s adversaries is a fanatical woman who acts out of a perverse love for the Joker.

Although Batman allows guys like me to play out their power fantasies of being Batman (plus, Batman is the world’s greatest conservative hero, so I’m totally on board with playing as him), he’s put into a world where there are lots of opportunities for female characters to be on a near-equal ground with our hero.

Instead, the script — written by Paul Dini — turns Batman into more than a bit of a pig.  When receiving advice from Oracle, Batman acts like a jerk and rather unkindly reminds her which of the two is the Batman.  Catwoman, on the other hand, does little but make vaguely raunchy remarks.  Talia al Ghul, a woman who is presented to the viewer as a person Batman turns to for advice and guidance, is also presented to the viewer as a sexualised object.  The game takes on an aggressively hostile attitude towards women, with inmates (who, admittedly, are bad guys) frequently commenting on how various female characters are sexually desirable or bitches.

Nowhere was this attitude towards women more notable than in the transformation of Harley Quinn between Batman: Arkham Asylum and Batman: Arkham City.

Here she is in Ayslum:

Harley-Quinn-in-Arkham-Asylum-Videogame-batman-7340341-1024-768

Sure, she’s probably not going to win The Germaine Greer Award for Feminism, but it’s still a garden mile ‘better’ than her appearance in City:

Harley-Quinn-batman-arkham-city-19841224-620-348

The new Harley had even fewer clothed on than before.  This, by the way, was the original appearance of Harley Quinn in the cartoons:

Animated-Series-the-joker-and-harley-quinn-19909447-400-387

That’s from the original Batman: The Animated Series.  The more recent Batman had her looking like this:

thebatman_harley02

Unless you count the face paint, neither version reveals any flesh at all.  Yet in order to be acceptable to the gaming community (and, fair’s fair, the comics community) she had to bare skin.

What we see is game designers pandering to what they think the market wants: scantily clad women.  In the case of Harley Quinn, Catwoman, Talia al Ghul, &c., I still recognise powerful women, but I’m encouraged to look at the characters as objects of titillation first.  This is the problem we face when we ask guys to identify the good female role models for women: we have normalised the sexual component — fictional women are of course created for our visceral pleasure — so we can say with a straight face that these women are powerful, liberated role-models for women.

This, by the way, is but one of many reasons why I don’t think men can be feminists.  Admittedly, as a straight, white, conservative male, I’m not sure why anybody would care about my definition of ‘feminist’.

So let’s wind this back up to the start.  When we hear the complaint that Sarkeesian doesn’t acknowledge all the great female role models in video games, what we are actually hearing is the complaint that Sarkeesian isn’t viewing video games as a guy.  When she is confronted by images of women being objectified, we claim that her reaction is misplaced and that she should instead think of all the women guys claim aren’t objectified (like Ms Pac-Man).  What we are also hearing is that people like Sarkeesian have no right criticising males unless she acknowledges all the good things that guys do, like create novelty games for women such as Super Princess Peach.  In short, if Sarkeesian doesn’t play by our rules when she discusses video games (the rules which make guys feel better about themselves), then we simply aren’t going to enter into a discussion about her point.

The balance argument is particularly noxious when we consider Sarkeesian as something of a pathologist.  Here she is diagnosing a problem at the heart of gaming, yet her critics argue that she’s ignoring a perfectly healthy appendix.  Her patient (the gaming community) says, ‘I refuse to accept your diagnosis of my diseased heart, Dr Sarkeesian, unless you praise me for what a healthy appendix I have.’

I, for one, am looking forward to further episodes of her webseries.  I just wish she’d stop using French phrases followed by their literal English translation.  Seriously, it’s my one quibble.  If you need to translate the phrase immediately, then you don’t need to use the phrase.

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Author: Mark Fletcher

Mark Fletcher is a Canberra-based blogger and policy wonk who writes about conservatism, atheism, and popular culture. Read his blog at OnlyTheSangfroid. He tweets at @ClothedVillainy

6 thoughts on “The birds and the bees they hum along… Should @FemFreq mention female-positive games for ‘balance’? (Answer: No).”

  1. Your last few posts have been v. good indeed, though this is the best of ’em all.

    I now know not to watch Oz the prequel. I rarely play computer games, but I know which ones I shall be avoiding even more than usual. Politics in Australia is tangential to my main concerns, but I feel much better informed having read your screeds through these past few years.

    [Tips hat and tugs forelock.]

    I am impressed.

  2. Yeesh, now I feel bad for our discussion that day when I said Harley-Quinn should be more slutty! 😛

    On that note, how slutty is Ms Pac-Man? Grade A tramp.

    Ah this all takes me back; I remember when games looked that crap.

    For a change, I actually have a different opinion on this to you…it may be from my added qualifications as a woman that I am able to bring this glorious insight. Take that puny male!!

    I have long discussed this issue (the gender issue, not that video games used to look crap) in my blogging about films. There does seem to be a standard (white straight male) and anything beyond that is a novelty which serves to reinforce the original stereotypes. If a woman is funny, empowered and successful in a film, that is the whole point of the film…whereas if a guy is those same traits, it’s accepted as normal (and actually if a guy is a loser that is then the point of the film as if that is strange).

    A couple of things though, what about the male stereotypes in video games? Are we saying that men will feel less worthy if they aren’t replete with rippling muscles and sexy chicks hanging off them? Surely that’s just as damaging or stereotypical as the role for women. Maybe the guy role is more interesting, but I suppose the gamer community has traditionally been more men than women and they get to play out a fantasy role where they are strong, powerful and get the girl. That is likely to be FAR from their reality (of being fat and sitting around eating potato chips in their parent’s basement…stereotype of the gamer! I am being facetious here but you get the idea…they’re not likely to be superheroes). My fantasies all revolve around food and money so a video game for me would be rather boring for anyone else (something like Scrooge McDuck loses his gold pile and needs to manipulate his way to get it back without getting his hands dirty). Men are simple beings…give them a woman and some super powers and they’re satisfied. We can’t blame them for that.

    But what are we saying about the roles? Is there something wrong with being taken care of? Don’t we take care of each other? If a woman needs help, is she not still empowered in other ways? I am no good at opening jars or lifting heavy objects, am I less empowered because of that? I get what the video is saying about the damsel in distress but is there anything wrong with being the inspiration for men to go on quests or achieve things? Are we undermining the importance or value of that? It’s naïve to think that this is a societal creation cos I don’t believe it is. I think it goes to our instinctual drives – men want to protect. This may get diluted in modern society but it is what it is. The males of many species have this role so is it more important or more valuable than the female role?

    The sexualisation is an interesting and more problematic point. I have often jested about how when men rescue women, they automatically get an “in” with the woman as if they have proved their love and deserve the reward for it. But women can be both powerful and sexy. That, to me, seems like a strength rather than a weakness and I am ok with female characters being both. I also enjoy looking at attractive women in skimpy outfits…I am only human. Hmm, this is getting weird…moving hurriedly along!

    For me, the issue is not that we need rescuing; it’s that the women have nothing else to offer other than being an object to rescue. They may as well be a pot of gold or a kitten for all the difference it would make to the character; just the motivation is different.

    On final note, I love Peach…I always played her throughout my many many many years of Nintendo playing. She’s pretty…and there’s nothing wrong with that! If that’s what she brings to the table, well it’s better than nothing! Go Princess.

  3. I generally agree with your sentiment.

    Here some nitpicks:

    Of course Princess Peach exists in context of previous games. The devil’s advocate in me would argue: could it be any different? Doesn’t a game have to first address the elephant in the room to get out out of the established pattern of gender bias. Reversing the roles seems like an obvious first step to a more gender-inclusive Mario. I know, I’m naive.

    Be it as it may, I think like Anita may address that particular title in the next episode. She mentioned she will get back to it. Not sure if she meant the next episode or if her talk of the core of the Mario series was already it.

    Borderlands has it’s problems. I agree it’s an absurd example. But mentioning a particular over-the-top side-character may seem as cherry-picking. In this case, the playable female characters are

    http://borderlands.wikia.com/wiki/Lilith

    and for Borderlands 2

    http://borderlands.wikia.com/wiki/Maya

    They are somewhat less sexualized. But they certainly are token-females in a team of male characters to chose from.

    I feel like mentioning positive counter-examples can be a valuable thing to do. It can clarify what exactly is so wrong about the negative examples. It also puts a more constructive spin on criticism. Let’s face it – this is a particular area where games are pretty appalling at. A realistic portrayal of the status quo is a bleak one. Most game enthusiast will react defensively in such a situation, no matter what their stance on Feminism is. Focusing on the few, good examples provides a way to discuss how we can get out of this mess – and it proves that it is, in fact, possible.

    This is, of course, not an argument against the Damsel in Distress video. I am also annoyed by all the “She is wrong: Metroid!” post out there. I believe there is an entire episode with positive examples planned. I wonder if the arguments will change after it is released. Somehow I doubt it. Nevertheless, I’m looking forward to it as I do to the other videos.

    Nice Article. Keep up the good work!

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